Dominic Maas
Dominic Maas
Creating this pull request so people not running on steam can test and make sure this does not crash their game. I've added a new file `SteamHelpers.cs` that PInvokes the...
**Is your feature request related to a problem? Please describe.** Since many users are using this mod outside of the Steam Workshop, it would be a good idea to have...
## Introduction When a player connects to the server, both server and client should be paused. Once paused, the server needs to grab a copy of the save game (this...
There are lots of individual issues related to syncing, going to use this issue to combine everything into a nice and easy to see place. Some of these issues may...
For example, typing in `/help` produces separate messages for each line:  Or if a user sends multiple messages, they are all separated:  Is it possible to group /...
- Limit how often the `PlayerLocationCommand` is sent, or look into how the command is being handled on the server / other clients. Are there any bottlenecks that could be...
Can initially act as a relay, passing commands to all connected clients. Will encounter problems with world loading and saving. Dedicated server will have to keep track of the world...
## 🚀 Feature Requests *The following discusses my experience on Android, I'm not sure about other platforms.* I'm happy to submit a small PR to auto focus on the text...
There seems to be some issues when using `chrome.identity.launchWebAuthFlow()` with the popup box just not appearing. The fallback method creates a new tab, redirects to a blank page where we...
Do you want to take over this project by any chance @EddieJeong? This was originally to be used for a mobile app I was working on, but I have since...