Dominic Maas

Results 33 issues of Dominic Maas

Creating this pull request so people not running on steam can test and make sure this does not crash their game. I've added a new file `SteamHelpers.cs` that PInvokes the...

**Is your feature request related to a problem? Please describe.** Since many users are using this mod outside of the Steam Workshop, it would be a good idea to have...

enhancement

## Introduction When a player connects to the server, both server and client should be paused. Once paused, the server needs to grab a copy of the save game (this...

missing feature

There are lots of individual issues related to syncing, going to use this issue to combine everything into a nice and easy to see place. Some of these issues may...

sync-issue

For example, typing in `/help` produces separate messages for each line: ![image](https://user-images.githubusercontent.com/5589453/113631184-2c3b4800-96bd-11eb-8766-160f4b58b0cc.png) Or if a user sends multiple messages, they are all separated: ![image](https://user-images.githubusercontent.com/5589453/113631259-4c6b0700-96bd-11eb-89f0-40c848b010d8.png) Is it possible to group /...

enhancement

- Limit how often the `PlayerLocationCommand` is sent, or look into how the command is being handled on the server / other clients. Are there any bottlenecks that could be...

performance

Can initially act as a relay, passing commands to all connected clients. Will encounter problems with world loading and saving. Dedicated server will have to keep track of the world...

enhancement

## 🚀 Feature Requests *The following discusses my experience on Android, I'm not sure about other platforms.* I'm happy to submit a small PR to auto focus on the text...

There seems to be some issues when using `chrome.identity.launchWebAuthFlow()` with the popup box just not appearing. The fallback method creates a new tab, redirects to a blank page where we...

enhancement

Do you want to take over this project by any chance @EddieJeong? This was originally to be used for a mobile app I was working on, but I have since...