Dominic Maas
Dominic Maas
> Since I got the game on Epic Games I could test this. Is that still needed? Yeah, I'll update this branch to match the latest in develop, will be...
> Would this make it possible to connect without port forwarding or does this just integrate the "Join Game" button? Just integrates, I've done some work with NAT HolePunching which...
> It's not quite as reliable as using a 3rd-party server to holepunch (since some routers don't support the feature or have it disabled), but I would also look into...
Good to know, thanks. I'll take a look today at producing a simple server + client + relay example (for UDP hole punching) (make sure it works), and then attempt...
Awesome, thanks!
Current testing code is here: https://github.com/CitiesSkylinesMultiplayer/HolePunchTest Managed to get it working one way (with no port forwarding), but not the other way. More testing required. (example client code is super...
Rust, nice! Should we also maybe intergrate the version checker into this API as well? (see https://github.com/CitiesSkylinesMultiplayer/Website/pull/5/files for a mockup) We can maybe cache the latest version (from https://api.github.com/repos/CitiesSkylinesMultiplayer/CSM/releases) and...
All happy with this?
I'm happy with this roadmap, thanks!
This got lost in all my emails, sorry about the delay. Hmmm, I see what you mean @kaenganxt. I'll have to test this, but does the console show output from...