DoctorPresto
DoctorPresto
Where do we sit with this? I know I never added the draw function for meshes as a collision shape but seem to remember you had done something
a different approach which would need to be supported by wolvenkit, but would allow much easier and more user friendly implementation as well as be useful for running simulations within...
added query filtering + presets to the todo
.phys export currently requires old naming schema and for all collision objects + the collection to be selected.
Thanks for the PR! Whenever I get home tonight I'll take a proper look at this
Looking quickly I'm not really a fan of this implementation. The better/easier route is to apply the modifier as a shapekey, set garment support and the refit shapekey to 1,...
feature added with suggested implementation
> [Simarilius-uk@0da3a5f](https://github.com/Simarilius-uk/Cyberpunk-Blender-add-on/commit/0da3a5fd333415d02d16eaafecf8d629a83a3b07) > > 1. Heres the problem, older wkit depot generator generated a *_layers folder inside a textures folder > 2. Blender addon searched for mask textures only inside...
I think this is a great idea. Were any particular colours requested/documented in the request? A couple I know: Primary Taillight Hex: A90101 Secondary Taillight Hex: E7010 Primary Headlight Hex:...
A drop down and user defined presets definitely makes sense,, but seems like we should at least include at least a small number of preset colours as well.. I don't...