DoctorPresto

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This is mostly a blender issue not an actual wkit issue. Wkit is expecting a lot of information that's just not there. This will be fixed on the blender side...

What version of the blender plugin?

No need to generate the whole depot, just change the name of your current depot folder and re export the meshes. You only need the material depot for mlsb

Are you using 1.5.1? I'm not sure if the blender 4 export fixes made it into 1.5.1. could you try with the current dev version and let me know if...

In tools - script manager, if you run the "export mesh" script, it'll make local copies of the embedded materials that you can use.

The animgraphs need to stay separate from the animations. Some of them are absolutely giant, even bigger than many questphases. they're basically the connections between multiple rigs/anims. They're not needed...

That's exactly what I'd like yup

They're not necessary but I've got all the info to add them as poses so having names is nice

just checking in on this - is this something that can be included?

Drawing the meshes should be a simple addition, should be able to add this over the weekend. Do we want the ability to write these out as well? S