Cyberpunk-Blender-add-on
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Import/export collisions
Already implemented:
- .phys collision import
- .phys collision export
- edit existing .phys only
- same number of colliders
- same number of vertices for convex colliders
- import entColliderComponent
- import entSimpleColliderComponent
-edit and recalculate rigidbody parameters
- physmat
- mass
- volume
- moment of inertia
To do:
- Import/export for query filtering data, selectable query presets via dropdown
- fix .phys import
- custom .phys export
- export entColliderComponent
- export entSimpleColliderComponent
- export worldCollisionNode
Maybe:
- collision bodies from mesh parameters?
- these aren't really necessary but it's only a couple extra lines to add, would this be useful? Anyone have any input?
a different approach which would need to be supported by wolvenkit, but would allow much easier and more user friendly implementation as well as be useful for running simulations within blender https://github.com/eoineoineoin/glTF_Physics_Blender_Exporter/tree/54e721dd041226c73f517871ba29d18bfee139e8
added query filtering + presets to the todo
.phys export currently requires old naming schema and for all collision objects + the collection to be selected.