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Error when exporting Herrera Riptide to Blender

Open jkerman2000 opened this issue 1 year ago • 6 comments

To reproduce: load the Herrera Riptide .ent file in Wolvenkit Nightly from 10/8/2023, then run the export vehicle ent script. Bug: most meshes and materials cannot be loaded from the depot, despite said depot being fully regenerated upon download of the 2.0 patch and Phantom Liberty. Observations: The entity and appearances can be fully loaded in the entity preview window. Also, the export appearance with rig button works perfectly (without any textures).

jkerman2000 avatar Oct 12 '23 02:10 jkerman2000

What version of the blender plugin?

DoctorPresto avatar Oct 12 '23 12:10 DoctorPresto

Latest version, but it doesn't seem to be an issue with the blender plugin.

jkerman2000 avatar Oct 12 '23 17:10 jkerman2000

Try with the latest nightly, there was a bug in the entity export wscript that got fixed the other day

Simarilius-uk avatar Oct 12 '23 17:10 Simarilius-uk

Still broken. I'll try regenerating the entire depot again.

jkerman2000 avatar Oct 12 '23 18:10 jkerman2000

No need to generate the whole depot, just change the name of your current depot folder and re export the meshes. You only need the material depot for mlsb

DoctorPresto avatar Oct 12 '23 19:10 DoctorPresto

Same as always. All files it can't find are embedded files... Nothing you can do about and will take some time until we can do anything about it

seberoth avatar Oct 13 '23 02:10 seberoth