Die4Ever
Die4Ever
in addition to save count, we can easily track autosave count also track load count (number of non-travel entries?) also maybe track play time, including deaths?
and maybe medbot too? ![image](https://user-images.githubusercontent.com/30947252/179436878-de42c874-8bc7-477c-ac4a-cd00dddaa3d0.png)
![image](https://user-images.githubusercontent.com/30947252/179436706-f073ffc0-be2b-4e16-ad9b-d268ef32a9c0.png)
You can run a check with a timer as to which mode is being played ``` _timer = new Timer(s => { try { UpdateEffectStates(); } catch (Exception e) {...
the player can die or surrender, probably just check it when you enter the next level?
can just put coordinates instead, can use DXRTestAllMaps to log all the info I need
like clip size, accuracy, recoil these get tricky due to weapon mods also affecting them (just look at the code for the weapon description text)
Example: maybe energy shield could be free to leave on all the time, and it only consumes energy each time it absorbs damage We'll probably need some shared code inside...
maybe just do it by modifying the conversation objects? or cleaning up inventory in PlayerAnyEntry could do it in DXRFixup FixInventory maybe depends on #187