Results 158 issues of Die4Ever

but at the high end it stops mattering, best to keep them centered on the edge of balanced some way to increase variety in weapon stat randomization would be nice...

enhancement

we can generate radioactive barrels, poison gas barrels (and leaking ones too), electricity emitters, and maybe fire too?

balance
Feature

turn all augs on, turn on flashlight bullet time? like `player().ServerSetSloMo(0.5);` or something?

enhancement
crowd-control

especially M05 at the door to the surgery ward, and the door for the exit, or maybe just disallow robots in those spots?

enhancement

maybe only if you have another one in your inventory? ![image](https://github.com/Die4Ever/deus-ex-randomizer/assets/30947252/c6a364c3-b7c3-47d5-a0f3-810ab20f1192) I tried this but it didn't work ``` function ChargedPickupBegin(DeusExPlayer Player) { local Human p; if(bOneUseOnly) { bDisplayableInv =...

bug

Mostly will be work in the mods4ever-web repo

Feature

use for ship fan disabling, and reversing the flow of the water pipe out of versalife labs 2

enhancement
balance

basically hints for WaltonWare mode but maybe more flexible to make them based on the flags instead of the game mode

enhancement

should make this less exploitable and more fair for races we could always remove the bottom row or bottom 2 rows? this would mean we no longer need to limit...

balance