Die4Ever
Die4Ever
but at the high end it stops mattering, best to keep them centered on the edge of balanced some way to increase variety in weapon stat randomization would be nice...
we can generate radioactive barrels, poison gas barrels (and leaking ones too), electricity emitters, and maybe fire too?
turn all augs on, turn on flashlight bullet time? like `player().ServerSetSloMo(0.5);` or something?
especially M05 at the door to the surgery ward, and the door for the exit, or maybe just disallow robots in those spots?
maybe only if you have another one in your inventory? ![image](https://github.com/Die4Ever/deus-ex-randomizer/assets/30947252/c6a364c3-b7c3-47d5-a0f3-810ab20f1192) I tried this but it didn't work ``` function ChargedPickupBegin(DeusExPlayer Player) { local Human p; if(bOneUseOnly) { bDisplayableInv =...
Mostly will be work in the mods4ever-web repo
use for ship fan disabling, and reversing the flow of the water pipe out of versalife labs 2
basically hints for WaltonWare mode but maybe more flexible to make them based on the flags instead of the game mode
should make this less exploitable and more fair for races we could always remove the bottom row or bottom 2 rows? this would mean we no longer need to limit...