Results 89 comments of Die4Ever

yea separate extension make sense if regions are a native part of VSC and not just part of this extension? when expanding a region it would collapse all the others...

yea that's cool but it isn't automatic, it's more button clicks on my part

I've never looked at the APIs for VSC extensions, but is there not an event called when a region is expanded?

> Since this is in Build and not only for Blood, the comment is not precise because it is not necessarily just `nblood.log`. Other games log to different filenames. fixed...

> I've asked about this, and TerminX has confirmed my assumption. Basically, `initprintf` is supposed to be used only for messages printed to the startup window. In order to log...

so how do I see those logs? the game closes immediately and there's no log window or alert dialog

could also exclude items that are banned in DXRLoadouts, just skip adding them to the `classes` array in `RandomizeItems`

HX needs this to be able to show randomized passwords properly, ProcessInformationDevicesWindowTag

in the GameInfo, can override here ``` event playerpawn Login ( string Portal, string Options, out string Error, class SpawnClass ) { local DeusExPlayer player; local NavigationPoint StartSpot; local byte...

also Nicolette's computer password, she tells you in conversation but no note