Results 158 issues of Die4Ever

this is most noticeable in Blood, there are many types of cultists (sprite ID `2820`) Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777 but I should...

We already have the list of source port+output method combinations in the game settings

most of the work for this would be inside [the BuildGames folder](https://github.com/Die4Ever/build-engine-randomizer/tree/main/BuildGames) If anyone can help fill in the lists of sprite picnum ids, that would be very helpful Lists...

good first issue

``` define FIRSTAID_AMOUNT MAXPLAYERHEALTH ```

Duke 3D

you would have to choose the main game's GRP file anyways?

could turn this into a launcher, have a list of randomized games to start by running the eduke32.exe with the right arguments, could choose one and randomize a new seed...

when placing a new sprite, ensure that it isn't hanging out of its sector by checking that the corners are in the same sector

for Blood: https://github.com/thomasrogers03/bloom/blob/master/bloom/resources/sprite_types.yaml as json ``` { "0": { "category": "decoration", "name": "Decoration" }, "1": { "category": "player", "invisible": true, "name": "Player Start", "properties": [ { "from": "data_1", "link_to_tile": "offset",...

parse scripts/names.con all items seem to start with `I_`