Die4Ever
Die4Ever
this is most noticeable in Blood, there are many types of cultists (sprite ID `2820`) Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777 but I should...
We already have the list of source port+output method combinations in the game settings
most of the work for this would be inside [the BuildGames folder](https://github.com/Die4Ever/build-engine-randomizer/tree/main/BuildGames) If anyone can help fill in the lists of sprite picnum ids, that would be very helpful Lists...
you would have to choose the main game's GRP file anyways?
could turn this into a launcher, have a list of randomized games to start by running the eduke32.exe with the right arguments, could choose one and randomize a new seed...
when placing a new sprite, ensure that it isn't hanging out of its sector by checking that the corners are in the same sector
for Blood: https://github.com/thomasrogers03/bloom/blob/master/bloom/resources/sprite_types.yaml as json ``` { "0": { "category": "decoration", "name": "Decoration" }, "1": { "category": "player", "invisible": true, "name": "Player Start", "properties": [ { "from": "data_1", "link_to_tile": "offset",...
related to #10
parse scripts/names.con all items seem to start with `I_`