build-engine-randomizer
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enemies tables need to support different enemies having the same sprite ID but different lowtag or palette
this is most noticeable in Blood, there are many types of cultists (sprite ID 2820
)
Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777
but I should probably just not be using a key at all?