Results 89 comments of Die4Ever

make all enemies invincible for 1 minute, activate all alarms, order all enemies to attack the player

causes issues with `GenerateTotalHealth()` since half health on each limb means they're far below the default values, and the game counts them dead if they take too much damage across...

can still do them in VMD just fine. I store all the original health data in a variable in VMDBufferPawn, in case you're curious. ``` var int StartingHealthValues[7]; //Head, Body,...

I'm gonna test this with all 4 ROQ games do you use Discord? we have a fan club for these games and we also have a channel for dev chat,...

fixed in https://github.com/Die4Ever/deus-ex-randomizer/commit/938d740454073e4ec51ef0add16e2e682b19785a https://github.com/Die4Ever/deus-ex-randomizer/commit/b8affe5dd231f91759d1e83f31f50f9ba6112593

this is really cool, maybe we should put stack traces in the error function too?

seems like the failing build is only when c++11 is disabled, maybe we should just disable the `USE_STACKTRACES` flag when c++11 is disabled? compile errors from CXX='ccache g++' ./configure --enable-all-engines...

I made a commit to make this output using the logger, but I noticed you don't allow pull requests to your fork, so I guess you'll have to merge it...

> I have added a commit that defines a `scummvm_assert` macro that is similar to `assert` except that it is not disabled by the `NDEBUG` define and that it calls...

> > My PR only hides communities from that instance, but not users. > > That seems like an issue as many people want instance blocking not just for filtering...