Vladislav Kantaev
Vladislav Kantaev
- [ ] Diffuse offset - [ ] Distance attenuation factor
https://github.com/malyawka/URP-ScreenSpaceCavity Do not integrate with existing shaders: add a custom Shader Graph node to sample the cavity texture.
https://cyangamedev.wordpress.com/2020/10/06/watercolour-shader-experiments/
Found on Windows. OpenGL Core, Vulkan, and DX11 work fine. ![image](https://github.com/Delt06/toon-rp/assets/32465621/a8a6833c-7086-4ebd-a17c-ba6fca31bb84)
Can be used to selectively disable shadows for some surface parts .
![image](https://github.com/Delt06/toon-rp/assets/32465621/6aade091-5cef-4b02-98fe-421c7514791b)
- Split render pipeline asset into two: pipeline asset and renderer asset - Like in URP: pipeline contains general settings, and keeps a list of renderers - Can select a...