Vladislav Kantaev

Results 56 issues of Vladislav Kantaev

Lighting/Shadows
Unity Support

- [ ] Diffuse offset - [ ] Distance attenuation factor

Editor/Debugging
Lighting/Shadows

https://github.com/iryoku/smaa Add as an alternative to FXAA

Post FX

https://github.com/malyawka/URP-ScreenSpaceCavity Do not integrate with existing shaders: add a custom Shader Graph node to sample the cavity texture.

Post FX
Shader Graph
External Effects

https://cyangamedev.wordpress.com/2020/10/06/watercolour-shader-experiments/

Feature
Post FX
External Effects

Found on Windows. OpenGL Core, Vulkan, and DX11 work fine. ![image](https://github.com/Delt06/toon-rp/assets/32465621/a8a6833c-7086-4ebd-a17c-ba6fca31bb84)

Bug
Post FX

Can be used to selectively disable shadows for some surface parts .

Lighting/Shadows
Shader Graph

![image](https://github.com/Delt06/toon-rp/assets/32465621/6aade091-5cef-4b02-98fe-421c7514791b)

Bug

- Split render pipeline asset into two: pipeline asset and renderer asset - Like in URP: pipeline contains general settings, and keeps a list of renderers - Can select a...

Enhancement
Feature