DeckerMMIV

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There is no "organic-/synthetic-fertilizer" in SoilMod-FS15. Its just "fertilizer" for N+PK which can be applied at any time.

@Paul2510 - Only time will tell. I am currently doing some preparations and experimentation.

It is possible to extend the interval between 'growth cycles', as explained in [this post](https://github.com/DeckerMMIV/FarmSim_Mod_SoilMod/issues/23#issuecomment-87810725). It is not possible to have 'irregular intervals between growth cycles' - unless you manually...

If you are playing singleplayer or as a listen-server, then you could; - set the 'interval between growth cycles' to a really high number, like 999, - use the 'SoilMod:Grow...

It is possible to change the LUA-code to something like that. However, since it is possible to seed crops _at anytime_, like 4 days (e.g. 'growth cycles') before your "winter...

No, not with the current code. What is the reason you want to change the weed's growth-time? Do you want to increase (take longer) or reduce (faster growth)?

_So much for remembering my own code._ I had forgot that there is a possibility to set the interval of when weeds propagate, with the `intervalDelayWeeds` XML-attribute, which can be...

SoilMod will not work with these mods: - GrowthManager - GulleMistMod SoilMod (in its current version) will most likely conflict with these mods (in their current versions): - GreenManure -...

Done :smirk:

No, the growth is not affected. But the growth of crops - which grass also is - will consume N+PK, pH and moisture at different stages. Since grass can never...