DeckerMMIV

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I have no current plans for making such a configuration-possibility in SoilMod. However what you ask for, is somewhat possible, if you do not mind a little work-around _and_ only...

Sorry, but nature does not know of "ownership". Plants always grow regardless of where they are. I actually find it odd, that map-makers are planting crops on fields which are...

Depending on how "fast" you have set your in-game time to (or if using a speed-mod), if SoilMod's calculation is not finished - i.e. 100% done - _before_ the next...

The two `fmcSoilMod_Layer*_density.GRLE` files from your old savegame, are the ones to copy over to your new savegame - **after** you have created your new savegame.

You need to supply your `LOG.TXT` file, from a game-session where you experience the problem. Use https://gist.github.com for that. My guess is, that either; - `SoilManagement.ZIP` is not correctly placed...

@jmj486 Did you figure out which mod(s) that caused the conflict?

The [GülleMistKalk](http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058) mod is _exactly_ one of those mods that totally conflict with SoilMod. So if that mod's scripts are embedded into a map-mod, even one that you're not playing...

@sootysax - That depends. It is sort of a "interest of conflict", as it is up to the map-author (_or anyone who modify/create a map-mod_) to ensure that either of...

Withering is part of life. :expressionless: To make growth intervals further apart, you can edit the savegame's `CareerSavegame.XML` file, look for `` and increase the `intervalIngameDays` value: ``` ```

@Laui51 - No, not if you want the weed germination prevention to still be in 'days', and you have increased the `intervalIngameDays="..."` value so the growth-cycle happens less often. I...