DeckerMMIV
DeckerMMIV
_"a few columns for each field"_ is not going to do it, for "crop history/rotation" :wink: The .GRLE files are actually very huge bit-arrays, containing; `terrain_width` \* `terrain_height` \* `numChannels`...
Several things: - Which version of the [UPK mod](https://github.com/mor2000/UniversalProcessKit_FS15) are you using? - Can you supply me with your placeable, so I have the possibility to test what is going...
Buying a field that already has (randomly planted) crops growing on it, should probably be more expensive than a field with nothing on it or contains withered plants. I can...
If these readings, from your tests, were taken from the SoilMod info-panel, then it is due to the problem described in [this post](https://github.com/DeckerMMIV/FarmSim_Mod_SoilMod/issues/31#issuecomment-94852214) in issue #31 The swath/windrows have perhaps...
Wow! That spreadsheet / field-planner really impressed me. Regarding 'fixed value or easier rule'; is that for the soil pH range? - If so, then a comment that [MrSpecies7 made...
You could try to modify the following two constants in `fmcDisplay.lua`: ``` fmcDisplay.gridSquareSize = 2 fmcDisplay.gridCells = 10 ``` Just remember, that the more 'dots' that are to be shown,...
That should be doable to let SoilMod read those values from [ModsSettings](https://github.com/DeckerMMIV/FarmSim_Mod_ModsSettings) if they have been customized. - I will look into it.
Sowing the 'grass with stripes'-type is just sowing 'grass'. So there is no "new grass" and therefore the same things apply for 'grass outside fields' as 'grass on fields'.
Yes, it is supposed to happen - weeds will grown on any terrain that contains the plowed/cultivated/seeded texture.
I do not understand your "_not loose any_". What are you loosing? Anyway, the [growth-cycle's effect](https://github.com/DeckerMMIV/FarmSim_Mod_SoilMod#growth-of-crops) is still the same. - So in essence; if you do not want to...