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Time weed growth

Open Pitufo306 opened this issue 10 years ago • 3 comments

Good afternoon. My question is, would it be possible to change the time of growth of the weeds without modifying the cycle time?

Thank you

Pitufo306 avatar Dec 19 '15 12:12 Pitufo306

No, not with the current code.

What is the reason you want to change the weed's growth-time? Do you want to increase (take longer) or reduce (faster growth)?

DeckerMMIV avatar Dec 29 '15 18:12 DeckerMMIV

I would like to raise. The reason is to slow growth to a more realistic control. Anyway, I've noticed that when you save a game and you re-open, growing weed in a field that is freshly plowed the same growth cycle

Pitufo306 avatar Jan 07 '16 20:01 Pitufo306

So much for remembering my own code.

I had forgot that there is a possibility to set the interval of when weeds propagate, with the intervalDelayWeeds XML-attribute, which can be found in the CareerSavegame.XML file:

<modsSettings>
    <fmcSoilMod>
        <growth intervalIngameDays="1" startIngameHour="0" intervalDelayWeeds="0" />

Increasing this intervalDelayWeeds value, should slow down how often weed is "seeded" within the world.

DeckerMMIV avatar Jan 14 '16 17:01 DeckerMMIV