Decane
Decane
The texture that partially obscures the radiation detector's dial in the inventory screen does not blend properly when using the optional Transparent Inventory feature: 
Radiation detector dial overlay fixed in https://github.com/Decane/SRP/commit/13e5122fe6b0abbd669a39dccf2e43fa863e8bd2. I'm not sure how to fix the vertical misalignment of the red radiation progress bar across different aspect ratios, however. The game seems...
Thanks - included in https://github.com/Decane/SRP/commit/78d11f155c27d7e1e7203f8e7ae260a4b950ec08.
[Alex_Demolisher](https://www.moddb.com/members/alex-demolisher) on ModDB sent me a nearly identical widescreen scopes fix in 2018 — the only difference being that his had width 129 instead of 128 for each `wpn_crosshair_add_l`. But...
Dragging is supported for a character model if it's listed under `[ph_capture_visuals]` in `gamedata\configs\system.ltx`. The vanilla mutant model list is: ``` ;monsters\controller\controller_1 ;monsters\controller\controller_2 ;monsters\controller\controller_3 ;monsters\controller\controller_4 ;monsters\controller\controller_dead ;monsters\crow\crow monsters\dog\dog monsters\dog\dog_bulterier monsters\dog\dog_bulterier_dead...
There is a work-around for processing the `sound_end` and `theme_end` signals specifically that does not require saving/loading the scheme storage signals table in xr_logic.script - and hence obviates introducing a...
The object binder update() frequency for a space restrictor decreases with the restrictor's distance from the player. At the southern entrance to the Cordon where the level changer from the...
It's a deadlock: Duty doesn't begin respawning at the Eastern Entrance (agr_smart_terrain_1_6_near_2) until the player has spoken to Krylov: ``` sim_avail = {+agr_actor_inside_5} true ``` But because of the following...
The game's scripts do not "remember" who killed an NPC across a load boundary, even in vanilla. The reply in that Reddit thread references the following code in the vanilla...
Another quirk of vanilla X-Ray seems to be that the precision of integers >= 2³¹ saved as u32 is limited to the nearest multiple of 256. So, any integers >=...