Decane

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I too have witnessed this, but I don't have the faintest clue what causes it. It may or may not belong to the same class of errors as Ashot slowly...

A general remark: any changes to eng\srp_strings.xml should be copied/translated to other localizations' srp_strings.xml. That means eng\srp_strings.xml will need to be copied to {cz, fra, ger, hg, ita, pol, spa}\srp_strings.xml....

Those bandit squads have `relationship = enemy` set in configs\misc\squad_descr_agroprom.ltx. From this, I think we can conclude that GSC intended -- at some point during development, anyway -- for them...

It's a known issue. From the "Bugs still in the game" section of the readme: >• Upon entering the Dark Valley to find Fang and receiving the task to speak...

In configs\misc\tm_agroprom_underground.ltx: ``` [agru_leader_dolg_task] (...) community_relation_delta_complete=+400 ``` So it looks like flooding the underground _does_ increase Duty's community_goodwill towards the player. @JIuBeP Are you sure this doesn't work? Note: the...

Correction to https://github.com/Decane/SRP/issues/52#issuecomment-515755622: Flooding the underground increases **Clear Sky's** (not Duty's) community_goodwill towards the player, because the quest-giver for "agru_leader_dolg_task" is "csky" (instead of "dolg") in configs\scripts\agroprom_underground\agru_quest_line.ltx.

Here is the logic in scripts\task_objects.script that governs what name a task receives: ``` if self.auto_name then local title = "" if (type == "eliminate_smart") or (type == "capture_smart") or...

>for some reason, neither the title nor the description is present when you hover over the quest in PDA That would be because of this code in task_objects.script: ``` if...

This happens on my GTX 1060 iff I enable in-game MSAA. After disabling in-game MSAA and restarting the game, tracers are again correctly obscured by geometry. SweetFX's SMAA does not...

Fixed in https://github.com/Decane/SRP/commit/e079d463bc1dc12bf1b4831a2e506a81ab1f6585.