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Attacking Duty base breaks storyline
General Krylov disappears and never reappears again, it's impossible to talk to him anymore. SRP from the latest commit + Alternative Ballistics, Real Weapon Names and Sleeping Bag savedgames.zip
It's a deadlock:
Duty doesn't begin respawning at the Eastern Entrance (agr_smart_terrain_1_6_near_2) until the player has spoken to Krylov:
sim_avail = {+agr_actor_inside_5} true
But because of the following [spawner] logic for Krylov in all.spawn, Krylov can't be spoken to before Duty has respawned and re-captured the Eastern Entrance:
=smart_captured_by_faction(agr_smart_terrain_1_6_near_2:dolg)
Fixing this "properly" will probably require removing the {+agr_actor_inside_5} condition from all.spawn and (hence) a new game for the fix to become effective.