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Attacking Duty base breaks storyline

Open vlad54rus opened this issue 1 year ago • 1 comments

General Krylov disappears and never reappears again, it's impossible to talk to him anymore. SRP from the latest commit + Alternative Ballistics, Real Weapon Names and Sleeping Bag savedgames.zip

vlad54rus avatar Apr 06 '24 11:04 vlad54rus

It's a deadlock:

Duty doesn't begin respawning at the Eastern Entrance (agr_smart_terrain_1_6_near_2) until the player has spoken to Krylov:

sim_avail = {+agr_actor_inside_5} true

But because of the following [spawner] logic for Krylov in all.spawn, Krylov can't be spoken to before Duty has respawned and re-captured the Eastern Entrance:

=smart_captured_by_faction(agr_smart_terrain_1_6_near_2:dolg)

Fixing this "properly" will probably require removing the {+agr_actor_inside_5} condition from all.spawn and (hence) a new game for the fix to become effective.

Decane avatar Apr 06 '24 12:04 Decane