Decane
Decane
Here is a table with the required positions of HUD element ui_hud2_rad01_progress in order for it to appear properly aligned under each of the four aforementioned aspect ratios: |Required x,...
Can you please upload all of your saves starting with the autosave created when you entered the Cordon? If saving during Sid's PDA transmission were breaking the storyline, you would...
Please avoid reporting multiple defects per issue; it makes it difficult to keep track of them. The crash while talking to the trader was probably [this one](https://github.com/Decane/SRP/blob/6ee4738bce3aeb92e2a259730c10e94323104f6a/SRP%20v1.1.4%20-%20Version%20History.txt#L10), which has been...
Most (but not all) campfires deal fire damage. Short of making NPCs invulnerable to fire damage (and hence to fire anomalies and fire poltergeists), or making campfires deal no damage...
How is it broken?
I suggest giving the xr_kamp destination vertex assignment logic in https://github.com/Decane/SRP/commit/1377f511110c7dbe86ddc6631a19d8f01ba67a22 a try. The vanilla logic is buggy; it tries to assign NPCs to the nearest accessible vertex to `level.vertex_position(4294967296)`...
Marsh creature squad reaction sounds get triggered from bloodsucker_reaction.script. Four sets of sounds are utilized. They are defined in script_sound.ltx: - [commander_to_squad] scenario\marsh\bloodsucker\comander_to_squad_ - [squad_fear] scenario\marsh\bloodsucker\squad_fear_ - [fear_fire] scenario\marsh\bloodsucker\fear_fire_ -...
The root cause of this bug has been discovered and resolved in https://github.com/Decane/SRP/issues/154.
The engine defaults to allowing the player to break out of dialogues. This behavior is altered on a per-dialogue basis in `Cmeet_manager:process_use` in xr_meet.script a few frames after the dialogue...
Fixed in https://github.com/Decane/SRP/commit/00c405e85d3931790231b07ad60ef00584da3076.