Decane

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>why does it sometimes play no sounds at all [...] without initiating the counter-attack, even on the same point? That sounds like a bug; pre-counter-attack sounds should always play, as...

> It should _always_ play “Anyone there?” on any point getting captured [...]? For any point that is the target of a 'capture' task and whose previous owner uses the...

@SurDno 'Safe' was a poor choice of wording. I meant by it: 'the squad of D stationed at the neighboring smart to S either doesn't have a scripted target or...

I believe this is caused by a bad spawn vertex (in all.spawn) rather than a physics engine glitch. I started working on a solution to this at one point in...

@SurDno Can you confirm?

I replied to your [ModDB comment](https://www.moddb.com/mods/srp/#7316561) - let's continue there.

Also reported [here](https://steamcommunity.com/app/20510/discussions/0/1753519941884448841/). As I'm not sure how long imgur.com keeps images on their server, here is the screenshot from the OP: ![tPS3cmu](https://user-images.githubusercontent.com/28687857/71550282-9ba78f80-29c4-11ea-9f46-d98b2011ec36.jpg)

The radiation progress indicator is only misaligned in 5:4 mode; with widescreen resolutions, it's already properly aligned. Thanks for supplying the 5:4 fix. Committed in https://github.com/Decane/SRP/commit/7adee9b587d73e582a05ac89f01db223f166737a.

I jumped the gun. The radiation progress indicator is misaligned for 16:9 resolutions, too, not just 5:4. I wrongly concluded that the indicator isn't misaligned with any widescreen resolution on...

@Georgiy-Timoshin Your fix for 16:9 breaks the alignment for 16:10. And your fix for 4:3 (e.g. 1024x768) actually _breaks_ 4:3 but fixes 5:4 (e.g. 1280x1024). In summary: | | 16:10...