DarkestHour
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Feature/hints squad leader, ASL and Friendly Fire
The squad leader is a class with many utilities, but new players may not even know of what features they possess. This is a small step on the way to help the player understand what they can do.
Adds three hints to the squad leader:
Squad Rally: Squad leaders can place down squad rally points for their squad. Press %PLACERALLYPOINT% to place down a squad rally point that your squad members can spawn from.
Smoke Grenades: Squad leaders are equipped with Smoke Grenades. Press %SwitchWeapon 4% and throw them to provide cover for your squad.
Fire Support: Squad leaders can mark down fire support and mortar targets. Press %SwitchWeapon 6% to equip your binoculars.
While the smoke grenade and binoculars already have hints on their own, the player still has to equip them to see those hints, something not all squad leaders do.
Adds four hints to the ASL:
Assistant Squad Leader: You've been given the ASL role. Press %ShowOrderMenu% to support your squad by marking targets and placing constructions.
Supply System: To construct, you will need supplies which are given from supply depots and logistic trucks. Press %ScoreToggle% to see how much supplies the main supply cache has.
Constructing: Constructions are built using your shovel. Press %FIRE% to build, press %AltFire% to deconstruct.
Green Map Icons: Squad leaders can mark construction suggestions on the minimap. Be sure to keep up to date to what your squad needs.
Green Map icons, is surely needed as it took me a long time to understand what they were. For a long time I just thought they were allied constructions.
Adds two hints for friendly fire:
Friendly Fire: Watch your fire, you just killed a friendly soldier.
Watch Your Fire!: Be careful! Excessive friendly fire will lead to a ban.
Some players do intentionally teamkill, but can be stopped by just giving them a warning. Others may just be new and not realize that they just teamkilled.
Adding hints for the ASL player in this PR as well. https://github.com/DarklightGames/DarkestHour/issues/792