Darkhost1999

Results 19 issues of Darkhost1999

### Quick summary This issue exists when creating new cache not when using pre-existing ### Details Final Fantasy XIII fails to make it ingame following the llvm 16 update when...

Regression

### Quick summary Dishonored displays a black screen when using Vulkan Dishonored works well enough when using OpenGL ### Details On RPCS3 I have beaten the first mission after the...

### Quick Summary Final Fantasy XIII started crashing again to the desktop. This time changing the date of regression as there was a moment when this issue was resolved or...

Regression

### Quick summary I have been aware of this issue for at least 3 years now. This is not a regression report. ### Details During the game's intro, there is...

Trophies

### Quick summary In order to test this issue your config must look like ``` Libraries Control: - liblv2.sprx:hle - libsysmodule.sprx:hle ``` The issue does not present itself with just...

Firmware: HLE
Regression

If it's not recommended to use a thread scheduler unless you have 12+ threads then we probably should avoid recommending it to those who can't use the option. https://github.com/RPCS3/rpcs3/blob/master/rpcs3/rpcs3qt/tooltips.h#L86 ![Screenshot](https://user-images.githubusercontent.com/60384196/195488435-c4efeaa2-5650-438f-9d82-21f89487895d.jpg)...

The idea is to use 2 or more physical controllers simultaneously to control 1 emulated device. Ex. 2 switch joycons making a whole controller. I imagine this will have a...

Input

### Quick summary E RSX: Undefined format class for depth texture is not allowed ### Details While using OpenGL to play GTAV, I tested as far back as 2020, I...

Render: OpenGL

### Quick summary Libvdec is HLE'd by default and when trying to view such things as the concept art, clean ending video, behind the scenes of journey I receive this...

Firmware: HLE
Video

### Quick summary When using OpenGL with Strict Rendering Mode inside of Shadow of Mordor the textures in the start menu show as black and without color. The issue is...

Render: OpenGL