Grand Theft Auto V [BLUS31156] OpenGL Undefined Format Class for Depth Textures
Quick summary
E RSX: Undefined format class for depth texture is not allowed
Details
While using OpenGL to play GTAV, I tested as far back as 2020, I would receive when my character is above things (Like switching characters, standing on a cliff, flying a helicopter, climbing a building) a log stack spam of Undefined format class for depth texture is not allowed. Performance is always around 3-11fps Fog in distances will pop in and out of sight as if confused if it should exist or not
Attach a log file
RPCS3.log not using RSX buffers RPCS3.log using write buffers RPCS3.log using read and write buffers
Attach capture files for visual issues
No response
System configuration
AMD Ryzen 7 7700X with integrated AMD Radeon Graphics running on driver 2.0.302 NVIDIA GeForce GTX 1660 SUPER running on driver 555.99.0.0
Other details
No response