Darkhost1999
Darkhost1999
That liblvl2.sprx HLE testing was an accident from other tests and currently seems to be appropriately resolved but not the root issue for the close-to desktop. I don't know what...
> Not sure why the PPU crashed, perhaps it's a concurrency bug in PPU LLVM. Testing #15333 and the PPU crash appears to be gone now. [RPCS3.log](https://github.com/RPCS3/rpcs3/files/14654145/RPCS3.log)  After that...
Are you asking for better custom grid view images in the games list to support full box-3D, box-front, disc, and Screenshot-Game_Title images rather than the standard icon0.png images that are...
It's more probable the issue is related to the llvm-cpu stuff than OS. Where your cpu isn't using zenver2 it compiles and uses a whole different cache.
Do you have a log for that? And you shouldn't need to copy anything over. Just simply use the old build to compile cache and then update. You can remove...
Ah yea the version bump for ppu cache. Yea, the workaround will no longer work with the latest builds of rpcs3. We can hope for a fix, though soon.
 https://github.com/RPCS3/rpcs3/pull/14090 [RPCS3.log](https://github.com/RPCS3/rpcs3/files/11860620/RPCS3.log) Master using cache generated in PR works. [RPCS3.log.gz](https://github.com/RPCS3/rpcs3/files/11860629/RPCS3.log.gz) Meanwhile Master is frozen  [RPCS3.log](https://github.com/RPCS3/rpcs3/files/11860650/RPCS3.log) looks safe to me to say this issue is resolved in PR
[RPCS3.log](https://github.com/RPCS3/rpcs3/files/11898279/RPCS3.log) Guess the fix was pulled outta the PR. Crash to desktop on RPCS3 v0.0.28-15259-554b27a8 Alpha | master
[RPCS3.log](https://github.com/RPCS3/rpcs3/files/11951927/RPCS3.log) Closes to desktop
Interesting. I wasn't having issues with using Interpreter personally. I can try again though and see if something new came up.