Darkhost1999
Darkhost1999
Yea it's been doing that as the original complaint. But it's happening much sooner like before any ppus are compiled or loaded vs half way through.
Yea that's the reported issue is final fantasy regressed when using LLVM.
Working on RPCS3 v0.0.29-15463-edf4f7ea [RPCS3.log](https://github.com/RPCS3/rpcs3/files/12284295/RPCS3.log)
There's still 1 more issue with this. With file -> all titles -> create PPU cache FFXII crashes to the desktop whenever it is its turn to compile [RPCS3.log](https://github.com/RPCS3/rpcs3/files/12456047/RPCS3.log)
I was just using a build self compiled because it's not shipping from the CI and check for updates today. Final fantasy xiii wasn't compiling from file -> all titles...
I don't know where to report this or if it's of any interest until after Read buffers is enabled by default. Far cry 4: * Without read depth buffers. [RPCS3.log](https://github.com/RPCS3/rpcs3/files/9438279/RPCS3.log)...
To try the recommendation from VKTexture.cpp:253 and change resolution scale to 50% I get E RSX: Blit request denied because the destination region does not fit! x10 F {SPU[0x0000100] Thread...
A piece of information for the `// "Out of memory (compute heap). Lower your resolution scale setting."` error with the read depth buffers. Raising the resolution scale works fine without...
> Thanks. Yes, report here if buffer options trigger bugs. https://github.com/RPCS3/rpcs3/issues/7308#issuecomment-1046473292
> Thanks. Yes, report here if buffer options trigger bugs. It seems that Write Color buffers causes more freezing in games prone to freezes than leaving the setting off. Example...