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Tomb Raider Game Randomizer

Results 90 TR2-Rando issues
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Add the ability to filter texture randomization by game area e.g. have all levels look like Peru or Egypt only.

enhancement
TRR

As of 4.8, the TR1X gameflow has changed, so we need to switch over to the new format and make that the minimum supported version.

enhancement
TR1

Medipacks can't be used in TR1R NG+, so if the rando allocates one, it's a waste of an item (even attempting to use the item doesn't work). Add a checkbox...

enhancement
TR1
TRR

Suggested by Rylael: https://discord.com/channels/871134175963545641/1228436340623016097/1288167669014728796

enhancement

Suggested by Rylael: https://discord.com/channels/871134175963545641/1228436340623016097/1288167669014728796

enhancement

Make use of non-standard positions in regular item rando (such as where the OG Obelisk key items are).

enhancement

Currently night mode results in very flat lighting throughout a level and static mesh lighting is wrongly calculated. Try to add better contrast.

enhancement
TR1
TR2
TR3

TR2 has a lot of aliases for some enemies, meaning they have more weight when being selected for cross-level import. Try to make this more balanced. TR1 and TR3 have...

enhancement
TR1
TR2
TR3

If Lara's meshes are copied into the monk or yeti models, they end up floating. This is an old bug, but should be fixable now that we can edit frames....

bug
TR2