TR2-Rando
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Tomb Raider Game Randomizer
Add the ability to filter texture randomization by game area e.g. have all levels look like Peru or Egypt only.
As of 4.8, the TR1X gameflow has changed, so we need to switch over to the new format and make that the minimum supported version.
Medipacks can't be used in TR1R NG+, so if the rando allocates one, it's a waste of an item (even attempting to use the item doesn't work). Add a checkbox...
Suggested by Rylael: https://discord.com/channels/871134175963545641/1228436340623016097/1288167669014728796
Suggested by Rylael: https://discord.com/channels/871134175963545641/1228436340623016097/1288167669014728796
Make use of non-standard positions in regular item rando (such as where the OG Obelisk key items are).
Currently night mode results in very flat lighting throughout a level and static mesh lighting is wrongly calculated. Try to add better contrast.
TR2 has a lot of aliases for some enemies, meaning they have more weight when being selected for cross-level import. Try to make this more balanced. TR1 and TR3 have...
If Lara's meshes are copied into the monk or yeti models, they end up floating. This is an old bug, but should be fixable now that we can edit frames....