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Tomb Raider Game Randomizer

Results 90 TR2-Rando issues
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Translate the raw demo data in `TRLevel`, `TR2Level` and `TR3Level` into structures.

TR1
TR2
TR3
internal

Refactor each of the `TRLevelReader.Model` classes to use lists for the various collections instead of arrays. ~~Retain the related `NumXYZ` properties, but remove the setters.~~ e.g. ``` public ushort NumRooms...

TR1
TR2
TR3
internal
TR4
TR5

Several of the core randomizer classes use manual threading to boost performance. This should be switched to tasks for easier management and hopefully a further boost in performance.

internal

Add a way to guarantee that each enemy selected for a level will appear at least once.

enhancement
TR1
TR2
TR3

Add the ability to filter out certain music tracks from randomization.

enhancement
TR1
TR2
TR3

Migrate away from System.Drawing.Bitmap to remove Windows dependencies in core libraries (the WPF project should be the only one targeting Windows). Not sure what to migrate to yet. Related to...

enhancement
internal

Add an option to allow randomizing enemies by grouping their types e.g. all dogs become stick goons.

enhancement

Add the ability to select which levels the dragon should appear in. This should also include the ability to not have a dragon in Dragon's Lair.

enhancement
TR2

when I launch the randomizer for TR 1 it works fine enough until I try add random enemies and then it pops up with a window saying Object reference not...