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Make enemy selection more balanced

Open lahm86 opened this issue 3 months ago • 0 comments

TR2 has a lot of aliases for some enemies, meaning they have more weight when being selected for cross-level import. Try to make this more balanced. TR1 and TR3 have fewer aliases, but logic should be made similar for all three games.

lahm86 avatar Sep 26 '25 19:09 lahm86