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Tomb Raider Game Randomizer

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## #353 TR1 Secret Randomization * Update to TRGE to resolve an issue where TombATI levels always had 0 secrets defined against them, so secret randomization had no work to...

Add an option to highlight pads and heavy triggers in wireframe mode, otherwise floor texture hints that are ordinarily visible become lost.

When a lot of Winston entities are present, the freezing issue that was previously seen with water creatures in Barkhang and Opera can happen. There should be an absolute maximum...

With sprite randomization enabled, texture corruption can occur on imported enemy models. ![image](https://user-images.githubusercontent.com/33758420/200176354-ec911015-fc95-43ca-8358-534754c866a5.png) [TombRaiderIIPC.trr.gz](https://github.com/DanzaG/TR2-Rando/files/9946033/TombRaiderIIPC.trr.gz)

Hi! Probably being really stupid here, but when I try to randomise TR1 (ATI), and error occurs in that 'MainMenuPicture' is missing. Thanks for your help!

When opening a data folder, the randomizer should check that the level data files are as expected and warn if there are any mismatches. A new UI option should also...

Similar to: https://github.com/brossentia/BizHawk-Shuffler Raised by KTC. Additional ideas: - We experimented with converting levels between games. For example Caves in the TR2 engine etc. If you could convert all of...

enhancement

Similar to #264, TR2 secret randomization should detect locations that require damage and add extra medis to the inventory, based on secret difficulty, and whether or not the level is...

Addition of new secrets

This should be similar to TR3, so secret artefact pickups lead to reward rooms. Secret rewards should also be randomized if selected. - [x] Create secret model available for import...