Results 38 issues of Daniel Gibson

### Version/Branch of Dear ImGui: 1.90.6 ### Back-ends: All ### Compiler, OS: All ### Full config/build information: _No response_ ### Details: `ImGui::BeginTooltipEx()` (which is only available through imgui_internal.h) allows specifying...

tooltips

https://github.com/phire/doom3.gpl/blob/master/neo/sys/linux/main.cpp#L259 This code doesn't work. (Probably because unsigned long is 64bits long on Linux/amd64, but rdtsc uses uint32_t values). Use the following (from Kai Blaschke in the iodoom3 mailing list)...

Hi, I'm trying to make a game updater/launcher (https://github.com/Nihlus/Launchpad) run self-contained on Linux (as long as libgtk2 and friends are installed on the system). Using MonoKickstart I got it to...

- Allow closing popups (like from intelligence items) with right mouse button and the "activate" key (instead of just Escape) - Remember what ammo was last used for each weapon...

Like in NOLF1, I wanted to be able to use the 4. and 5. mouse buttons on my mouse. With these changes, I can :) For testing, you can use...

Once the mars globe in the main menu is at full size, on my Laptop (with Ryzen 7640U w/ RDNA3) I get these blue flickering specks: ![d3-glitch](https://github.com/dhewm/dhewm3/assets/1216493/fdce119c-8e0a-4062-aed8-64359626add8) The problem happens...

Based on @dezo2's [patch](https://github.com/DanielGibson/dhewm3/commit/46e519f24556fd87c87d2133896ce75c6399355d) ([see also](https://github.com/dhewm/dhewm3/issues/250)), but adjusted to make the framerate configurable with the `com_gameHz` CVar + my own fixes, also some ideas from Stradex' branch. Very much WIP,...

Now (view-aligned) particles don't "cut" into geometry anymore, but fade instead Can be disabled with `r_useSoftParticles 0`

### Version/Branch of Dear ImGui: Version 1.90.7 ### Back-ends: imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp (probably all) ### Compiler, OS: Linux + GCC 11.4 (probably all) ### Full config/build information: _No response_ ###...

bug
tooltips

Port dhewm3 to SDL3, while still supporting SDL2 and even SDL1.2. Seems to work well on Linux (and probably BSD and similar), but other platforms are still TODO. Will probably...