Results 683 comments of Daniel Gibson

As usual, download testbuilds at https://github.com/dhewm/dhewm3/actions/runs/12921127187?pr=646 under "Artifacts" (once the builds are done) Video: https://github.com/user-attachments/assets/1e5546a0-abf4-4185-824b-5dcb82ffe5e7

Something I noticed: There are two ways to create mirrors in Doom3. One is the global [`mirror` material keyword](https://modwiki.dhewm3.org/Mirror_%28Material_global_keyword%29) - that's what the mirror in the bathroom and also `textures/common/mirror`...

> hm, and what about making [mirrorRenderMap] only reflects objets? i mean, i noticed on alpha leaked only player and monster are reflected, not the world map. Not sure this...

Duke3D supported mirrors looking into mirrors?

Also note that Duke3Ds mirrors were really hacky: They required an empty room on the other side of the mirror that's big enough to hold everything the mirror can show,...

Hi, I'm running into the same problem when running a Doom3 sourceport (dhewm3 or d3wasm) on a RPi 3B, even with `cma=512M` in cmdline.txt (I also tried 256M). The problem...

Turned it into a draft because it hasn't been tested yet (except with my AS5402T Nimbustor Gen2)

~~I just added a commit which improves detecting ASUSTOR systems a lot (IMHO :-p), but unfortunately makes this even less ready to merge as I removed `MODULE_DEVICE_TABLE(...)` without realizing what...

I just fixed the aforementioned issue with MODULE_DEVICE_TABLE(), was easier/quicker than I expected.

Great, thanks for testing! Good to hear my detection logic works :) > `detect-flashtor` branch (slight typo there oops, you're right! We can as well try to tweak the LEDs...