⭐️NINIKA⭐️

Results 157 comments of ⭐️NINIKA⭐️

Refactoring mostly done, though missing a lot of weird features available in the engine (the assortment of flags). Debug overlays will come later ig

The message is also layouted differently when the FF is active (it forces the text to appear instantly)

Yeah, it was merged in #16. Would be nice to get a release

A proper fix require changes to `displaydoc`. There is already a [PR](https://github.com/yaahc/displaydoc/pull/47) open, but the maintainer hasn't been responding for two months =( On our side we can just silence...

[`snafu`](https://github.com/shepmaster/snafu) may help, as it does work in `no_std`. It does this via a hidden `Error` trait, which supports the `.source` mechanism. It also has a way to shorthand wrapping...

> I noticed that smart_contract and client duplicate impls of query execution, and both have type logic to guard against incorrect use of queries. But this compile-time guard is tested...

> Do you have system-wide ffmpeg installed? Yes > does this cause a crash for you? No, it does not crash. It's just one of (obvious) errors found in logs....

Will check it after several days, thank you. About the profiling thing - what is the idea? Should I just slap some breakpoints and see what works and what does...

>Does the game run if you switch from IntroSequence = Triangles to IntroSequence = Circles in ~/.local/share/osu/game.ini? The funny thing is that the `game.ini` is not even created, so looks...

Adding the `IntroSequence = Circles` to `~/.local/share/osu/game.ini` made the greeting play successfully, but the game still stalls at `Loading SocialOverlay...`. Will proceed to tracing.