⭐️NINIKA⭐️

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A solution that worked for me was this middleware that rewrites the url according to the `X-Forwarded-Proto` or `Forwarded` headers. ```rust use async_trait::async_trait; use tide::{Middleware, Next, Request}; pub struct ReverseProxyMiddleware...

I don't think the "minimal dependencies" approach is really pragmatic, as you would probably end up inventing already existing libraries in your codebase, but ok... I tend to agree that...

Sounds fun, I'll try to tackle it

I think all the comments are addressed now

Regarding the `FileRef`: When I first added the `IpaBundleFile` enum variant, I completely forgot to update the places where matches are made over it (and the `is_file` even made it...

I've pushed the fixes for the lints Just a note: in rust 1.66 a new [uninlined_format_args](https://rust-lang.github.io/rust-clippy/master/index.html#uninlined_format_args) lint was added, which is triggered in... almost the entire project :P (that's why...

> I guess I have a newer Rust toolchain than you because there's one more lint for me: I am on latest stable, 1.67. Still, will fix it

> I've stubbornly avoided using inlined format args Same, lol. Now that clippy is complaining I have no choice ig

>I was a bit worried it'd be slower than loading a pre-extracted file, but I can't notice the difference in release builds. The whole game is like 40 megabytes, really...

(Did I do it right? never squashed this way before...)