shin
shin copied to clipboard
Make sure the fast-forwarding logic is the same as in the game
At least this should change:
- The message is skipped "atomically", not 1 ClickWait per frame (how does the message synchronization work there?)
- Tweens used by LAYERWAIT are fast-forwarded (except when a special flag is set in the LAYERCTRL)
- ???
The message is also layouted differently when the FF is active (it forces the text to appear instantly)