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Make sure the fast-forwarding logic is the same as in the game

Open DCNick3 opened this issue 2 years ago • 1 comments

At least this should change:

  • The message is skipped "atomically", not 1 ClickWait per frame (how does the message synchronization work there?)
  • Tweens used by LAYERWAIT are fast-forwarded (except when a special flag is set in the LAYERCTRL)
  • ???

DCNick3 avatar Jan 19 '23 20:01 DCNick3

The message is also layouted differently when the FF is active (it forces the text to appear instantly)

DCNick3 avatar Jan 24 '23 15:01 DCNick3