Dylan
Dylan
**Describe the bug** When a unit that belongs to an AI-controlled player in the campaign tries moving towards a location, it will completely ignore any allied structures obstructing its route....
**Describe the bug** Destroying any skyscraper (the feature buildings that crumble when destroyed) converts any tiles under it into cliff tiles if the map has a mountain tileset. Units can...
**Describe the bug** Units that are assigned to a command turret unit behave oddly. Namely, attack units will refuse to attack targets that are too far away from the commander,...
**Describe the bug** When units are told to attack, they will occasionally move to extremely close range instead of simply attacking from their current position. **To Reproduce** Steps to reproduce...
**Describe the bug** When a unit is trying to follow another unit, such as an attack or repair order, the pursuing unit lags behinds their target if the target is...
**Describe the feature you'd like** Allow mobile repair units to repair nearby damaged units while moving around. If a repair unit is given a repair target, allow it to repair...
**Describe the feature you'd like** Allow units with indirect weapons (Mini Rocket Arrays, Mortars, etc.) to function similarly to direct fire units when assigned to a commander (such as returning...
**Describe the bug** If a unit is set to prefer "Short Range" and it is ordered to attack a target, it will hold fire until the target within its short...
Adds a `direction` field to JS Structure objects, which represents the direction the structure is facing (from 0 to 3, representing 90 degree increments). Adds an `isFlying` field to JS...
**Describe the feature you'd like** A system where players can earn in-game achievements by doing certain actions or reaching certain milestones. Each achievement should have a name, an icon and...