Dylan
Dylan
This specific problem seems to be exclusive to the AI in the campaign though. In multiplayer/skirmish games, AI units are able to path-find around ally-placed obstacles. 
Or when the enemy is using flamers.
I've been able to reproduce this reliably by ordering units to attack (that are either set to short range, or are set to optimum range with weapons that are more...
Maybe we could do that, or maybe we could do both. Honestly, all I've really wanted is to assign Mini Rocket Arrays to my commanders.
Exactly, and in this feature request, I'm asking that artillery units are treated as any other combat unit when attached to a commander. I think it would open up more...
I did some further investigation, it seems that this issue also applies any allies that don't share vision (such in open-alliance games). In the image below, I have allied with...
I had previously made this list of example achievements that could be added, sorted into categories. If achievements are to be added, there should definitely be more than listed here:...
And here is a quick mock-up of how I think achievements should look in-game. I think the achievement icons should use the same design and color pallet as the in-game...