Results 148 comments of CreativeMD

A brief summary of how PlayerRevive works: It subscribes to the `LivingDeathEvent` ([source](https://github.com/CreativeMD/PlayerRevive/blob/1.12/src/main/java/com/creativemd/playerrevive/server/ReviveEventServer.java#L141)). If a player dies it will cancel the death and set the player into a bleeding state....

Could be, but honestly I got no idea either :|

Nope, i doubt that this is an issue of Blur, looks like this is just a EnhancedVisuals issue. Created a new issue on my repository so we can try to...

@tterrag1098 any updates about the IFacade hook for Chisel?

That's no surprise, it's definitely not an issue of the ReplayMod. LT does things in a different way.

obviously some packets get lost ... or there are other things which go wrong. It's hard to tell what happens.

This issue has been reported here: https://github.com/CreativeMD/PlayerRevive/issues/142 When a player disconnects while bleeding/ being knocked out the player will be killed immediately. Code for it can be found here: https://github.com/CreativeMD/PlayerRevive/blob/1.20/src/main/java/team/creative/playerrevive/server/ReviveEventServer.java#L73...

I'm having the same issue. In my case it's a mod I need to add. However the suggested solution does not work for me. I added `modSource project(":CreativeCore").sourceSets.main` to my...

> Make sure that you set the same mod identifier on all the source sets. Not sure what exactly you mean.

What does this mean? There is no "out of volume" sound effect. Could you explain it further?