CreativeMD
CreativeMD
Alright, too bad. LittleTiles uses some different ways to render the blocks to enhance performance. That's why Create's way of rendering blocks does not support it. Unfortunately, that is how...
There is a method in LittleStructureType called finalizePreview, rather do it there. I think you basically do the same thing in `LittleDoorBaseType`. Not sure if this is an issue in...
But your fix would mean that the door state will get switched, in case you pick up the structure in the opened state and save it in the blueprint again.
Hey, I'm so sorry for not responding earlier. I was on vacation and then forgot about this. Would it be possible to create a separate api sourceSet which is only...
I have tested this setup and I ran into some issues when using it with eclipse. There are a few compiler errors: 
Can you send me the log file? There has to be an error.
I will close this issue due to inactivity. Feel free to respond here if it is still there.
ItemPhysic Full causing java.lang.IllegalArgumentException: Start element is larger than end element
Hey, sorry for not responding earlier. I don't think this issue is connected to ItemPhysic, because this has nothing to do with it. At least the crash-report does not suggest...
ItemPhysic Full causing java.lang.IllegalArgumentException: Start element is larger than end element
Maybe items can teleported far away? But I don't see what itemphysic changes about it. Would be interesting to know what kind of mods you have installed @amoooooo. Maybe this...
ItemPhysic Full causing java.lang.IllegalArgumentException: Start element is larger than end element
@woodenscalpel thanks for your detailed response. Yeah not sure how itemphysic is related to do that. I do no change anything about this behavior. Seems like an issue which can...