Colleague Riley Mabb

Results 103 comments of Colleague Riley Mabb

> ``` > > ``` > > > > > > The coordinates of the initial corner point should be `(0, 0)` and the far corner fro @orcmid Yes, but,...

@orcmid I did a quick test and I think there might be a problem with `SetupFramebuffer` for the RGFW platform. Maybe it's just not something that platform needs (RGFW can...

@xroberx The X11 window when refusing to resize `SetWindowSize` is called because when the RGFW is set not to allow the user to resize the window, X11 also doesn't allow...

This repeats a lot of code that RLGL does for you. RLGL already handles the OpenGL 1 like abstraction and the marxies, so I think it would make more sense...

@Bigfoot71 I'm also not sure if the dedicated legacy OpenGL backend makes sense, when it can easily be integrated.

I meant it can be integrated into the modern API. I think it's more important RLGL is refactored to support additional backends. Not only to make this software rendering backend,...

@Bigfoot71 It wouldn't require too many changes, it would be more of a reorganization effort. I don't think there's much benefit for direct support for DirectX or Vulkan, but it...

The purpose of software rendering is to support certain platforms that do not support OpenGL, but many of those platforms would support GPU rendering via alternative APIs, for example, the...

This doesn't make much sense to me. If you're going to add a software rendering backend, then it makes more sense to implement it as a custom backend rather than...

OpenGL 1.0 will already use software rendering by default if there is no GPU. I don't think this is fixing a clearly defined problem.