Colleague Riley Mabb
Colleague Riley Mabb
Hello, there is no other area for separate discussion due to the lack of community. I do have a discord server reserved for RSGL that I may reopen if it...
To be honest with you I don't know anything about that. I don't currently have any plans to do that. Although I may look into it in the future.
@HinTak, Your PR includes changes for more than just Apple Software Rendering. Maybe this was unintentional and a result of merging upstream, or maybe it accidentally pushes changes you didn't...
The same applies to the SDL backend, where this issue is worse because SDL allocates a texture and surface.
> I am new to this library so this may make no sense. Why not just pass in a pointer to free memory and if the pointer is NULL use...
@KellanHiggins you'd need a good default size for the buffer, IMO the solution would be to add a null terminator to the Clay string. ...Again, it'd be better if Raylib...
imo the best solution would be a prefix but there are probably other work too. For instance in Raylib RGFW links windows.h which has plenty of conflicts and so I...
This looks like a problem with RGFW itself rather than rcore_desktop_rgfw.c. It would be better to move the issue to the [RGFW repo](https://github.com/ColleagueRiley/RGFW)
```c GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, float* xscale, float* yscale) { if (xscale) *xscale = 0.f; if (yscale) *yscale = 0.f; _GLFW_REQUIRE_INIT(); _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _glfw.platform.getWindowContentScale(window,...
I'm confused with the wording "glfwGetWindowContentScale" seems like it should be the content scale for that window Do you know if ```c Vector2 GetWindowScaleDPI(void) { RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); return...