Colleague Riley Mabb
Colleague Riley Mabb
- removed memset calls I don't think filling the structure pointers wasted time more than anything - replaced some unnecessary allocation with stack-based arrays - replaced strcmp with a for...
These are all very cool single-header files that I think would be a great value to people! RFont - modular font rendering RGL - OpenGL abstraction layer RGFW - lightweight...
This adds the custom platform for RGFW. ~~it also removes GLAD.h and loads opengl 3.3 directly in RLGL.h~~
This project looks really cool, so I plan on creating a repo that uses this with RGFW. I'm curious if you'd be interested in me adding that to this repo...
RGFW provides a lightweight framework for creating and managing windows. Thereby providing a good starting point for creating games or higher level tools. It's similar GLFW in terms of use...
I was testing [RGFW ](https://github.com/ColleagueRiley/RGFW) using stricter warning rules, this caused the PortableGL example to fail. The flags I used were `-Wall -Werror -Wstrict-prototypes -Wextra` Feel free to close this...
This adds RGFW examples to nuklear including, rgfw_opengl2, rgfw_opengl3, and rgfw_opengl4 as well as an rgfw example for rawfb. (I think it would be better if Nuklear separated the platform...
RSGL is a single-header graphics library with a similar simple-to-use style as Raylib. RSGL itself does not handle rendering, it only batches out `RSGL_TRIANGLE` requests with draw data, making it...
# goals linux, windows, macos, wasm: - Get the gamepad's GUID - Add custom mapping support - Add support for custom mapping using the SDL controller database. linux: - Add...