Colleague Riley Mabb
Colleague Riley Mabb
`RGFW_window_scaleToMonitor` doesn't work because the code looks something like this `((u32)scale) * width`, (u32)scale would == 1 I'm changing it to look like this (u32)(scale * (float)width) Rather than rounding...
@jarroddavis68 yea I moved it and it should be fixed now. I can double check the code though.
Thank you for bringing up the issue. I've been planning on revisiting the monitor code for a while.
I've not tested with Angle and I'm not sure how to. I currently run macOS on a VM. This behavior makes sense because `RSGL_gl.h` has no Angle-specific code, which I...
I figured that EGL was not supported on macOS after searching for the binaries. I have no idea why but it seems super difficult to find bindings for EGL on...
The article says how to get EGL bindings for macOS! :)
Update: RGFW's EGL support for macOS is now a WIP
That's very strange. I can't seem to recreate that with my current setup. Could you tell me the resolutions of your monitors and which one is the primary monitor?
Ah, I figured it had something to do with scaling. I'll test that. The title bar should still be scaled with the content, so this is still a strange bug...
The buffers and portable GL examples don't have this issue.