Jannik Tappert

Results 219 comments of Jannik Tappert

> I added a new PR to your project that now implements the size based on content. Here is a video showing it: > > Aufzeichnung.2024-05-28.193823.mp4 This one: https://github.com/josericardo-fo/pokerogue/pull/8

> Only the 2 lines > ```typescript > import {Achv, getAchievementDescription} from "../system/achv"; > ``` > and > ```typescript > this.descriptionText.setText(getAchievementDescription((achv as Achv).localizationKey)); > ``` > for the file `src/ui/achv-bar.ts`...

But can you also inject them to the online version of the game? If not then this isnt relevant

> Game reads session data from local storage, then changing it i can manipulate data Still you only ruin your own fun when doing so. This game has no PVP...

> And, yes, it`s no hard to fix Then create a pr with a fix

I deleted my comments since i learned what he did here was correct. And i was wrong

German translation: Source: Pokewiki.de and https://bulbapedia.bulbagarden.net ``` "FIST_PLATE": "Fausttafel", "SKY_PLATE": "Wolkentafel", "TOXIC_PLATE": "Gifttafel", "EARTH_PLATE": "Erdtafel", "STONE_PLATE": "Steintafel", "INSECT_PLATE": "Käfertafel", "SPOOKY_PLATE": "Spuktafel", "IRON_PLATE": "Eisentafel", "FLAME_PLATE": "Feuertafel", "SPLASH_PLATE": "Wassertafel", "MEADOW_PLATE": "Wiesentafel", "ZAP_PLATE":...

sadly you cant use the magma sprites from here https://play.pokemonshowdown.com/sprites/trainers/credits/ I really love how they do the "M" together Well it seems you used some of them from there. Just...

Aeastheticly it looks not good. Very much wobbly. Could you instead just make it move up/down?