Jannik Tappert

Results 219 comments of Jannik Tappert

I will create a speratate issue for the dialog. It seems a quite big deal to change it and will take way more time

Ideas/a better implementation is welcome. Also i would like to hear from the dev team if something like this is even wanted

Added stellar type (updates the code in the main post too) ![image](https://github.com/pagefaultgames/pokerogue/assets/38758606/bd7071c3-f920-41c8-9940-03b99fd7bc7d)

> Added stellar type (updates the code in the main post too) > > ![image](https://private-user-images.githubusercontent.com/38758606/329859647-bd7071c3-f920-41c8-9940-03b99fd7bc7d.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTU1MjY3NjQsIm5iZiI6MTcxNTUyNjQ2NCwicGF0aCI6Ii8zODc1ODYwNi8zMjk4NTk2NDctYmQ3MDcxYzMtZjkyMC00MWM4LTk5NDAtMDNiOTlmZDdiYzdkLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA1MTIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNTEyVDE1MDc0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWU4ODFhNDk3NGVlZTI4ZTIwYWQxMTQ5MTdhNTE3ZjczZjQzMDk0NWIxYWI0OGRhZTE4ZjJhMDU4YjA3ZDRkOWUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.AJBHWrzr_hVvqesKKfEzKuyOH6qyxYEUCOLrVNrZLHI) But i see how the yellow part could make the text hard to read... Maybe...

![image](https://github.com/pagefaultgames/pokerogue/assets/38758606/52ef6097-0740-4a26-bdd3-76039b5710ce) Again made a change to the size and now the text has a minimal black border for redability. The icons now are 64x28 and thus (as far as i...

So i improved it again. This code now runs locally and not in a browser and creates png files for every type: ```js const fs = require('fs'); const { createCanvas,...

There seems to be some problems with the chinese text... I will look for a solution

> There seems to be some problems with the chinese text... I will look for a solution Fixed and updated in the last code i posted here

Will be talked about (and maybe used) in #789 But this here will be closed

How would you do the percentage thing? Arent the stat increases/decreases not 6 stages that go to a max of 25% of the original damage (when lowered) or 400% of...