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> My feeling is that it's a bit weird to have a mod that just changes input scheme. This is something that can be emulated by keyboard software or even...
> A safer way to check/unchecked. I have come up with a way, that is, don't update the application list immediately. When changes are made to the repositories, we can...
> I thought we had to download manually icons for each repo and put them in Droid-ify source code. 🤔 Kind of inappropriate. Repository icons may update from time to...
> This PR #30125 is also relevant to this problem. Yeah. Your PR seems to focus more on the measurement of *strain* itself, while mine focuses on an alternative graphic...
> why does this component not have a test scene on its own? how did you develop this? please don't tell me you did all of this on a full...
> The number box still keeps focused and receives keyboard input after the resolution change, in case the client window is too big / small (or out of the screen)...
Now using a customized dialog implementation seems a little bad to me, thus going to change this. Countdown isn't necessarily needed, only the final result of users accepting the adjusted...
> Show relative time since last update for each respective app. That's a good idea! Some extra information can also be shown below the application name and description. For example:...
> I'm not very sure which one should be used eventually. Me too. And what about detecting system locale as the default setting? Just now I tried to use `CultureInfo.CurrentUICulture`...
Seemingly the game cannot display CJK texts correctly (shown as blocks)  Need an appropriate font (e.g.`Noto Sans CJK`) I tried to use it and it works fine :smile: