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Add strain graph component to gameplay HUD

Open CloneWith opened this issue 6 months ago • 4 comments

Resolves #32651.

This component uses two overlapping SmoothPaths for progress display, which may not be so elegant but should be enough. Also I've provided some customization settings (too many?) to let users find a better configuration for themselves.

CloneWith avatar Jun 03 '25 15:06 CloneWith

This PR #30125 is also relevant to this problem.

Givikap120 avatar Jun 04 '25 11:06 Givikap120

This PR #30125 is also relevant to this problem.

Yeah. Your PR seems to focus more on the measurement of strain itself, while mine focuses on an alternative graphic resolution. So I think there should be little conflict content with mine... whatsoever.

CloneWith avatar Jun 04 '25 13:06 CloneWith

This PR #30125 is also relevant to this problem.

i will have a much easier time accepting this PR when it doesn't touch everything else that one did.

bdach avatar Jun 05 '25 08:06 bdach

why does this component not have a test scene on its own? how did you develop this? please don't tell me you did all of this on a full game instance

Unfortunately no... I didn't come up with a way to construct test data.

Update: New test scene constructed.

CloneWith avatar Jun 05 '25 09:06 CloneWith