Cheerfulbull
Cheerfulbull
Hello @Branikolog , I have fixed the padding to make it more even. I was unable to replicate the visual glitch you sent. As for they grey highlighting (It's gold...
Also I don’t know why the MacOS check failed, seems to be a bug
That was a mistake, I thought that was one of the positioning / window size functions.
Your code doesn't meet the style check first of all. Check [https://github.com/ihhub/fheroes2/actions/runs/8636671472/job/23677109018?pr=8564](https://github.com/ihhub/fheroes2/actions/runs/8636671472/job/23677109018?pr=8564) It gives you the following suggestion: ``` fheroes2::GameMode EditorInterface::eventSaveMap() - { - return Dialog::YES - == fheroes2::showStandardTextMessage( "",...
Another idea is to share the Obelisk puzzle reveal, the way map discoveries are shared.
Hello, I was wondering why the `fheroes2::getSpellDamage()` takes into account spell caster artefacts but not spell victim artefacts. Is that part of this issue, or should a separate issue be...
> Hi @Cheerfulbull I suggest we limit the scope of this PR to #9025 and create a separate PR for #9024. The idea with the phrase "XP needed:" is questionable...