Cernelius
Cernelius
So I believe we have clarified the main tasks here are: 1. Move this "total destruction" behaviour of defenceless units from start of each combat round to end of each...
@panther2 What do you think about the fact that this behaviour allows to manage casualties selection to determine whether the turn player may be able to retreat or not? For...
As another note, this is inconsistent with the similar unsupported rule intended for World War II Classic, albeit in this case it is for the offence, instead of for the...
This change would, of course, also change the behaviour of all games having attack 0 units that are currently not covered by any autodestruction rule. For example, in the "Lord...
>As long as attacking units with an attack value of "0" have legally entered the battle Well, it is illegal sending only transports in a battle, also in Classic (which...
@simon33-2 This issue was originally focused on knowing what is it that determines (in the program) the fact that the "aaGun" of "World War v5 Second Edition" are destroyed if...
>So what are you looking to get from this issue? As far as I am aware, it's a non optional feature, which sometimes doesn't quite work properly. ? It's point...
>I actually agree with @Cernelius that the rule is silly and you shouldn't be allowed to deliberately sacrifice your units to prevent a strafe. Yep. This is why I definitely...
I've tested the current defenceless autodestruction behaviour applies all the same both to the "aaGun" of "World War II Global 1940 2nd Edition" and the "trench" of "Domination 1914 No...
> Reset IIRC removes any 'unsaved' changes. Then I would rename it to "Reset to Saved" or remove the button because you can do the same by closing without saving...